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The project of legitimating new cultural commodities into the canon of interpretative objects can be lengthy process. In this interview with University of North Carolina at Greensboro Associate Professor Greg Grieve, video games are presented as a content moving from the margins to the center of the intersection of religion and popular culture. Grieve explains how he integrates play and critical analysis into his course, and narrates the process by which his university’s library created a space to support his innovative classroom work.